Popularity and Long-term Sustainability

FLK is a new game that rewards players for the time and energy they spend playing games and developing ecosystems.

FLK has a 100% player owned real money economy. Instead of selling game items or copies, game developers focus on cultivating players to develop a player economy and charge a small fee to make money. FLK is created by players using in-game resources and sold to new / other players.

Game resources and projects are symbolic, which means they can be sold to anyone, anywhere in the open point-to-point market.

Initially, FLK's economy will depend on growth and new entrants. New players need FLK to start, and FLK's price and breeding profitability will be determined by the needs of these potential FLK players. This, like any startup, is necessary for early growth.

The game development team wants players to like games and communities rather than economics. Making players value the fun and relationships they create through FLK is much more significant than any potential income: in the long run, these participants make the economy stronger.

Other types of value gained by FLK players through the journey, such as:

The joy of occupying the king's city.

Fun, leisure and relaxation.

Make friends and find business partners / mentors.

Learn how to use an important new technology. Free "blockchain class".

Last updated